PERANCANGAN MEDIA PEMBELAJARAN GAME PUZZLE BERBASIS ANDROID UNTUK MENINGKATKAN MINAT SISWA DALAM BAHASA INGGRIS
(1) Prodi Manajaemen Informatika STMIK Pringsewu Lampung
(2) Prodi Manajaemen Informatika STMIK Pringsewu Lampung
Technological developments Puzzle games are used in this modern era. It is good if the children's learning media is changed with learning that uses the game especially computer devices for education that can advance the mindset to be more advanced and competitive useful in the world of education more effectively and make someone more positive thinking in everyday life. The purpose of this research to produce game-based learning applications to develop aplikas software-based media learning to make it easier in thinking. This learning media is very well used for elementary school students to help utuk children more widely developed. The stone tool used with MIT Inventor application of this puzzle game is expected to solve the problem. So when children play this game indirectly to learn, with the hope of the spirit of children to learn will be more encouraged and improve the quality of learning children.
W. Waziana and J. S. Informasi, “PENGEMBANGAN MEDIA PEMBELAJARAM GAME QUIZ UNTUK ANAK-ANAK USIA DINI MENGGUNAKAN APLIKASI ADOBE FLASH,” no. 9.
D. Puspita et al., “PENGEMBANGAN APLIKASI GAME LOGIC MENGGUNAKAN ADOBE FLASH SEBAGAI MEDIA PEMBELAJARAN FAUNA DI MADRASAH IBTIDAIYAH,” vol. 1, no. 1, pp. 68–77, 2015.
W. Waziana, L. Anggraeni, and N. L. Sari, “PENERAPAN APLIKASI PEMBELAJARAN BAHASA INGGRIS DASAR BERBASIS MULTIMEDIA,” vol. 7, pp. 22–26, 2016.
N. Rohman and B. Mulyanto, “MEMBANGUN APLIKASI GAME EDUKATIF SEBAGAI MEDIA BELAJAR ANAK-ANAK,” vol. 4, no. 1, pp. 53–58, 2010.
K. C. Puspita, “No Title.”
M. W. Sari, “IMPLEMENTASI APLIKASI MONITORING PENGENDALIAN PINTU GERBANG RUMAH MENGGUNAKAN APP INVENTOR BERBASIS ANDROID,” no. 1.
C. Agustina and T. Wahyudi, “Aplikasi Game Pendidikan Berbasis Android Untuk Memperkenalkan Pakaian Adat Indonesia,” vol. 1, no. 1, pp. 1–8, 2015.
S. Mu, N. Fuad, and A. A. B, “APLIKASI GAME PUZZLE GROW UP,” pp. 1–8.
D. Marsa, “PENGENALAN BAHASA INGGRIS UNTUK ANAK MELALUI APLIKASI,” vol. 2013, no. Sentika, 2013.
K. Kunci, “MEMBANGUN APLIKASI BERBASIS ANDROID ‘ PEMBELAJARAN PSIKOTES ,’” vol. 12, no. 4, pp. 37–41, 2011.
G. Tesaria and S. M. Indonesia, “APLIKASI PENJUALAN ONLINE BERBASIS ANDROID ( STUDI KASUS : DI TOKO HOAX MERCH ),” vol. 10, no. 1, pp. 40–49, 2016.
D. Rosadi and F. O. Andriawan, “Aplikasi sistem informasi pencarian tempat kos di kota bandung berbasis android,” vol. 10, no. 1, pp. 50–58, 2016.
D. Wijaya et al., “PADA STMIK TIME MEDAN,” 2015.
Article MetricsAbstract View : 134 times
Untitled Download : 0 times
- There are currently no refbacks.
Copyright (c) 2019 PROCIDING KMSI
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.